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First of all install the program – Double click on “UnitySetup.exe”. Afterward be careful Do not launch the program. If launched then exit. Now copy “Unity3D.exe” from the crack folder and paste it in your installation folder. Overwrite the original. Then copy the file “Unityv4.x.ulf” to C: Program Data Unity.

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Unity 3D Obfuscator - a special protection tool for Unity 3D applications. Product features: - Entity Renaming: Renaming scripts, classes, methods, fields into a set of meaningless or unreadable characters; Supporting obfuscation control attributes (System.Reflection.ObfuscationAttribute) - Removing events and properties: This method comes down to removing the metadata of events and properties from the assembly, which makes it impossible to recover or use these properties from high-level languages (C#, Boo.). Renaming methods, variables, etc. Into a set of unreadable characters: It comes down to replacing names with unreadable characters, for example, Japanese characters. Though.Net works with the UTF8 encoding, not all decompilers correctly process its characters.

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Some change names with such characters for more understandable, some replace unreadable characters with their codes, some just refuse to work with such characters. Obfuscating the control flow graph: Obfuscating conditional branches: This method comes down to adding various false conditions to the algorithm body and scattering the checks of existing conditions, loops and unconditional branches over the function body.

Protection against decompilers: Protection against decompilers considerably reduces the chances to recover the source code of an application in an assembly or high-level language (C#, VB, etc.). Obfuscation of Standalone Assemblies Support: - Web Player - Web Player Streamed - OS X Dashboard Widget - Windows Standalone - OS X Universal Binary Standalone - OS X PPS Standalone - OS X Intel Standalone - Some of the functions free Learn more about the features. I just tried this on a webplayer and it wrecked the game the game does not work now anyone know of an obfuscator that works?. edit.

i think i know why my game wont work now. To start with, the editor was complaining about my mouse look before i obfuscated the game. So it is my bad. This thing does work!!!! I just forgot that my mouse look script was crapped.im gonna fix my mouse look on my game and then obfuscate it again and see if it works.

The game was working with the mouse look editor error though before.but now that i obfuscated it, it got fixed and the result was no mouse look now.so back i go and fix my mouse look. Okay, i just fixed my game with a working mouse look and the game had no errors at all after and before building a webplayer.

Now after i built the webplayer and obfuscated it using this program that sells for $150 it does not work. My game does not work now and i think this program is a piece of sh.t and i have wasted a good 4 hours on this crap.

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I dont recommend using this program anyone if you want to see the result of what it did to my game, just click on my site and try it out. Its just that the game has no control now but i will fix it later but not with this piece of sh.t program edit. i fixed my game and now it finally works. I dont recommend using this program anyone. Droderick: Thats not the obfuscator from this topic, but one I made based on obfuscar. I have been aware of that issue but the asset store team is so busy they still haven't been able to fix it. I first contacted them about this weeks ago.

I am unable to fix this myself, there are no tools to quickly update/remove a package or to see who and how often the package was bought. Feel free to keep the JS to C package for free, I'm sure the asset store team fixes this soon enough now so that you'll be able to receive the bought Obfuscator package. Plus I've send you a PM. EDIT Problems resolved, please update the package. It's not encouraging that nildar isn't responding to Ullukai's problems.

Also, the Unity 3d Obfuscator web site has no instructions. I downloaded the trial and can't figure out how to use it. I made a build and opened it in the obfuscator which made a file called WebPlayer.inqprj that's under 2k and I don't know what to do with it. Does anyone know how to use this program? Has anyone had good results with it? Does anyone know other products that might work better? (Leepo, I love your networking package, but your obfuscator in the asset store just doesn't change enough.

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It doesn't change function names, class names, or even all of the variable names and just doesn't seem to do very much, sorry. An obfuscator should make the code harder to read.). Quietus, That looks like a good product.

I am an intermediate level programmer so this is a new area to me. The instruction image looks like I should drag and drop my Visual C# Project File from my Unity Project folder into the obfuscator. I did that and it said 'Protected project will be obfuscated automatically during the build in Release configuration' so I'm done? Also, I noticed that the C# solution folder gets created when I use MonoDevelop to modify a script. Is there anything special I need to do besides modify a single script with MonoDevelop then drag and drop the Visual C# Project File into the obfuscator? Thanks this could be 'good enough' for what I'm doing! Quietus, That looks like a good product.

I am an intermediate level programmer so this is a new area to me. The instruction image looks like I should drag and drop my Visual C# Project File from my Unity Project folder into the obfuscator. I did that and it said 'Protected project will be obfuscated automatically during the build in Release configuration' so I'm done? Also, I noticed that the C# solution folder gets created when I use MonoDevelop to modify a script.

Is there anything special I need to do besides modify a single script with MonoDevelop then drag and drop the Visual C# Project File into the obfuscator? Thanks this could be 'good enough' for what I'm doing!

Click to expand.I haven't used that product before, but I would personally look for something that works directly on an assembly and not the project itself. They're probably just using the project for it's meta data/symbol tables, but it still makes me feel uncomfortable. I gave you that as it's just one I've seen often referenced. If you go find that old 10 page 'hacking' thread, there are a handful of obfuscators mentioned towards the end of the thread which people have had success using with Unity. A quick google search will also uncover oodles of free obfuscators, as well as complete tutorials on how to go about writing your own. It seems to be a popular project for univ com-sci students.

Greetings, I downloaded the demo of Unity3D Obfuscator 1.3.08 from the. I tried to Obfuscate a webplayer's unity3d file using the tool. Thereafter I tried to browse the assembly using Red Gate's.NET Reflector. I've attached an image of what I see with Reflector. The Obfuscator seems to have produced a couple of phantom entries for each of the assembly member methods ( marked as 2).

The original entry is (marked as 1) is visible for inspection. Unity3D Obfuscator seems to have added a comment and a goto statement, this hasn't stopped reflector from showing the actual code:- Not sure this is reliable enough to use. Version information: Unity3D Pro 3.3.0f4 (63135) Unity3D Obfuscator 1.3.08 Red Gate.Net Reflector 7.1.0.143 Will try out the other obfuscators, cheers Quietus for the suggesting the alternatives. EDIT Looking at various threads on Unity3D forums about obfuscation and other such IP protection methodologies it seems like a lost cause to think about it. The general agreement it seems is that each commercial obfuscator has (can have) a deobfuscator.

The best way to make it difficult for the average script kiddie, it appears, is perhaps to employ a.NET intern and write some code ourselves. It'll perhaps raise the bar a bit, but obviously not prevent the problem. Nildar, /ranton If you are serious about developing this product you need to engage with developers, accept their feedback and make sure the damn thing works 100% of the time - esp for the price you are charging. I just tested this again, after a break, AND IT DOES NOT WORK RELIABLY. I tried a test in free mode, decompiled it with reflector and saw mild renaming as per the free limits.

The obfuscated webplayer worked. I then tried a partial obfuscation using 'licensed mode' (which when unlicensed restricts usage to the day of processing it) with ONLY object names renaming checked (and cannot test classes/functions renaming as they are greyed out) AND THE WEBPLAYER FAILS TO WORK. Just a blank screen. The potential of this product, if it works reliably is huge.

I just don't understand why you do not respond to developers who test it and it obviously fails to work. Do you want to sell licenses for it or not? Then accept the bug reports and fix the damn thing. I'd buy it in a heartbeat if I could really test it and trust it. At the moment.NO;-( /rant off Cheers, sv. We have a paid version of Unity 3D Obfuscator to be able to automate the obfuscation process. However for the webplayer I cannot get the command line obfuscation to work with the right settings disabled.

Using this syntax the /EnableRemoveEventsAndProperties=0 parameter does not appear to have any effect: InqObfuscatorUnity.exe /build /Rename=1 /DontRenameClass=0 /IsDontRenamePublic=1 /EnableRemoveEventsAndProperties=0 /EnableProtectionFromDecompilers=1 'c: unitytest.unity3d' It is also does not appear to be possible to save a project file for webplayer project (it does work for exe files). Could someone give me a pointer on how to disable the events and properties obfuscation form command line? Or fix the obfuscator so that the commandline parameter actually works of that we can save a webplayer project file. We have a paid version of Unity 3D Obfuscator to be able to automate the obfuscation process. However for the webplayer I cannot get the command line obfuscation to work with the right settings disabled. Using this syntax the /EnableRemoveEventsAndProperties=0 parameter does not appear to have any effect: InqObfuscatorUnity.exe /build /Rename=1 /DontRenameClass=0 /IsDontRenamePublic=1 /EnableRemoveEventsAndProperties=0 /EnableProtectionFromDecompilers=1 'c: unitytest.unity3d' It is also does not appear to be possible to save a project file for webplayer project (it does work for exe files). Could someone give me a pointer on how to disable the events and properties obfuscation form command line?

Or fix the obfuscator so that the commandline parameter actually works of that we can save a webplayer project file. Click to expand.Because the whole concept is hogwash and always has been.

I'm an IT Security expert in real life and I've always advised people against obfuscators. I know the attacker perspective, and obfuscators may confuse newbies, but that's it. Anyone seriously intending to steal your game will get a de-obfuscator or write one himself. Since the process is reversible, the only information you really destroy is the meaning of variable and function names, which does make it more difficult to interpret the code, but it's no worse than reading code from someone speaking another language. On the other hand, you lose 90% of your ability to fix bugs in the field.

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If you can't reproduce the bug on a development system, you're F.ed. I don't get why you think an obfuscator would do anything for security at all. I'd rather say the opposite, it makes it easier to inject code.