Action Replay Codes Converter Boxes
Main article: The Nintendo GameCube controller was released alongside the console and comes bundled with every unit. Standard colors include Indigo, Black, Spice (orange), Emerald Blue (green, only available in Japan), Platinum, and Indigo-clear. There are also limited edition controllers available such as a split blue and red, with the Mario 'M' logo replacing the regular GameCube logo seen on standard controllers (there have also been green and blue Luigi 'L' controllers and similarly yellow and pale blue Wario 'W' controller).
Since PokeGen can still create Action Replay codes, and has a Wonder Card section. Look for a save converter. 9:57 pm October 20, 2014.
There are also specially colored controllers bundled with systems, such as the Mobile Suit Gundam Edition (Red), Symphonic Green Edition (Turquoise Green) and the Final Fantasy Crystal White Edition (Pearl White). The controller can also be used to play certain games on the system and as a result in 2008 Nintendo issued a white GameCube controller (Japan only). This controller also features a white 3 m/10 ft long cable, rather than the standard 2 m/6.5 ft black cable. DK Bongos DK Bongos were designed for use with the music games, and, and the Donkey Kong platform title. A racing game, DK Bongo Blast, was cancelled on the GameCube in favor of the – however, the game no longer supports the Bongos, so it was renamed. ( Donkey Konga and Donkey Kong Jungle Beat are bundled with DK Bongos compatible games.) Action pad The Action Pad was included with.
It has 4 arrows. Beat Pad The Beat Pad was made by and officially licensed by Nintendo. It was included with the game but also sold separately. It has 8 arrows. ASCII keyboard controller. Game Boy Player controller The Controller is a controller designed to play with the Game Boy Player.
It comes in the colors Indigo and Jet Black. The controller is in the shape of a control pad. It does not include the Control Stick or C-Stick, and the R and L buttons lack a range of pressure sensitivity; thus, only uses the D-Pad for movement and the usual buttons for playing.
Although meant for the, this pad can still be used with certain 2D GameCube games, such as, or a few 3D GameCube games that support D-pad movement, like and for example. Hori Fighting Stick. The Hori Fighting Stick Hori built an arcade stick that was licensed by Nintendo.
The controller does not support control stick or C-stick functionality. The system treats the stick like the D-pad on a standard controller, so it is ideal for games that can be played with the D-pad, such as fighting games and shoot 'em ups. Two variants exist, a standard one with a purple faceplate, and another with a faceplate. Logitech Speed Force Racing Wheel The Speed Force Racing Wheel was an officially licensed force feedback steering wheel made exclusively for the GameCube. It is supported by a number of games, including, R: Racing Evolution, Mario Kart: Double Dash!!, and the Need for Speed series, among others. There is also an optional accessory pack which includes foot pedals and a lap attachment.
Audio/Video cables Various A/V cables were made available for the GameCube. Compatibility with these cables varied by region and console model.
RF Switch/modulator. S-Video cable The Cable provides a better quality picture than composite cables, although not up to that of the Component or RGB Cables.
Identical to earlier Nintendo (N64 and the original model SNES) S-Video cables and is compatible with their respective consoles. It carries dual-channel (stereo) audio and s-video at 480i/60 Hz (NTSC). This cable is only compatible with NTSC GameCubes. RGB SCART cable The SCART cable provides a better quality picture than RF, composite or S-Video cables. It utilizes the connector standard and is sold in Europe only. Operates at 576i/50 Hz or 480i/60 Hz. This cable is only compatible with PAL GameCubes.
Component video cable. The Cable provides video quality superior to that of the RF modulator, composite video cable and s-video cable and is equal in quality to RGB Scart (at 576i/50 Hz or 480i/60 Hz). It also enables the use of (/60 Hz) in which is a feature not possible with most other cables (The Japan-only D-Terminal cable also has this feature). PAL released games did not have the ability to output progressive 480p games.
The connector plugs into the Digital AV port rather than the Analog AV port used by other cables and contains a Macronix CMPV-DOL video chip (a ). This converts the digital video coming from the digital port to the analog format used by component video equipment. While CMPV-DOL's reconfigurability allows it to carry out unusual functions such as YC BC R to conversion, it cannot take advantage of the digital audio from the console's digital port. This means that a separate cable, such as the system's standard A/V cable, must also be connected to the Analog AV port in order to transmit the audio signal. The cable was available for purchase exclusively in Nintendo's online store, and the cables were eventually discontinued by Nintendo due to what Nintendo claimed was a lack of consumer interest. Over time, however, demand for the cables increased dramatically, resulting in the cost of a typical set of used component cables commonly reaching 250% or more of the original for a new set from Nintendo's website (when they were available).
This cable is only compatible with DOL-001 models of the GameCube, as Nintendo chose to omit the Digital AV port in subsequent models of the console. Memory cards for the GameCube were available in three different capacities, each in a different color: Memory Card 59 (4 Mbit) in grey, 251 (16 Mbit) in black, and 1019 (64 Mbit) in white. A maximum of 127 files can be stored on a single card. Each card requires 5 blocks of system data meaning that the actual size of cards are 64, 256, or 1024 respectively. Certain games, such as and, require very large save files and were originally bundled with a Memory Card 59 with game themed stickers.
Was bundled with an exclusive translucent red and blue colored Memory Card 59, with matching stickers. Members in Japan briefly had the opportunity to exchange points for a white and blue Memory Card 251, with club themed stickers. Main article: ProDG was an officially licensed development tool for the GameCube. In a photo from the product's homepage , the cable appears to be protruding from the left side of the case where the Serial Port 2 should be. If this does connect to that port, this would be the only accessory known to do this. Carrying cases Several official carrying cases for both game discs and the GameCube itself in various size and shapes were produced. They were all manufactured by A.L.S.
Industries INC and use an NGC model number. Pedometer and walking pad controller A and walking pad controller was bundled with the Japanese pilgrimage simulation game.
Action Replay Codes Soul Silver
Third party Datel Action Replay. Main article: Action Replay is a cheat device made by, allowing gamers to enter codes to cheat at games. A FreeLoader is also included with the software. It contains a boot disc with the codes and startup, and a dongle that connects into memory card slot B. The dongle has less memory than a normal memory card, and thus is usually only useful for saving codes, or save files that only take up 1 or 2 memory blocks.
Action Replay Codes Emerald
The Action Replay save file can be copied onto other memory cards, as well, allowing for one person to share their codes with someone who may have an earlier version of Action Replay, or the sharing of custom-made codes. Later versions of action replay (after version 1.14) had the ability to manually input codes removed. The earlier, manual code entry versions are highly sought and can demand very high prices as they provide the ability to do things later models cannot. One such example is the ability to unlock the full game in F-Zero GX. Action Replay Max Action Replay MAX is an Action Replay with a bigger dongle. The dongle can save codes and can be used as a 64 Mb card with 1019 blocks.
Freeloader FreeLoader disables the in the GameCube, allowing games from any region (, etc.) to be played on a console from any region. Some Freeloaders are compatible with the Wii, allowing out of region GameCube games on it (later blocked by system updates). Advance Game Port The Advance Game Port is Datel's version of the Game Boy Player. This dongle connects to memory card slot B and is booted up with the included boot disc. Some models have code generators for built in cheat devices. The advantage is that no removal of plates on the bottom, nor tools, are needed to install it.
There are a few problems with the audio and video framerate and it is not 100% compatible with GBA games. Powerboard The Powerboard is a USB keyboard by Datel with a GameCube adapter that could be used with the online games and to edit/add codes to the Action Replay.
A version of the keyboard without the adapter was also released for the. MAX drive The MAX Drive consists of a dongle, USB cable, and a PC software disc, which allows the user to upload game saves from a memory card to a PC to be stored there or sent over the Internet. However, there have been reports of this device corrupting save files, not always connecting to a PC, and sometimes refusing to receive information from the PC. MAX Memory The MAX Memory is a 128 Mb dongle by Datel that contains up to 2048 blocks of data.
MAX Media Player The MAX Media Player allows videos and other downloadable media to be played on a GameCube. Movies and media are transferred to the included 1 GB Micro SD card, that is then inserted into a dongle for the Game Cube and into memory card slot B. The kit also includes boot disc, SD adapter (for use on the Wii in GameCube mode), USB micro SD Card adaptor, and a small remote control for easy management. Other companies Afterglow controller The Afterglow Controller is a controller produced. Battery Pack Intec produced a which can be attached securely to the bottom of a GameCube, offering about two hours worth of game time on a charge. It was designed to work with an LCD screen.
Controller extension cables Various companies have produced ontroller extension cables for the GameCube. Hip Screen The Hip Screen is a controller made by Hip Gear that features a small full color LCD screen, allowing the user to play games without the use of a TV. Its size was roughly that of the, so games that had very fine text could not be well read on it. LCD Screens Various manufacturers (such as Intec, and ) have produced that can snap onto the GameCube, allowing the console to be used without a separate television screen. Such screens are powered by the GameCube's power supply and connects to the console's digital AV outlet. These snap-on LCD screens make the GameCube more portable. Pelican Bongos The Pelican Bongos were made by Pelican Accessories and designed to emulate the.
They are a much darker color and have a 10% larger surface than the Nintendo bongos. PlayStation controller adapters. Hais GameCube Smart Joy PlayStation controller adapter Various adapter which allow PlayStation and PlayStation 2 controllers to be used on the GameCube have been produced, including:. Innovation INNOV3102 Controller Adaptor.
Mayflash Cube Joy Box. Hais GameCube Smart Joy (HS2125C) SD media launcher The SD Media Launcher allows homebrew games to be played on the GameCube without modifying the console. The dongle connects into the memory card slot and contains a removable SD card which holds the games. Also has a boot disc for starting the unit up, a 1 GB SD card, and a SD card adapter for uploading games from the users PC to his/her GameCube. Will also work on Wii systems in GameCube mode with firmware versions before 3.0. SmashBox Controller. Main article: In the mid 2010s, Dustin Hoffer of Hit Box designed and developed a custom controller for the GameCube titled the.
Specifically designed for competitive play of, the SmashBox controller replaces the GameCube controller's with a button layout. This controller may allow more precise and rapid input, though it has a steeper learning curve than the traditional controller. Moreover, the SmashBox controller may have various health benefits, as it puts less stress on the hands of its user. After a 'test period' of half a year, various prominent tournament organizers had decided that the use of the SmashBox controller and similar alternative controllers are not legal in high-level tournaments for the foreseeable future. VGA cable The Cable is created from a modified or cable.
It allows the GameCube play on a standard computer monitor in 480p. References.